Our team has extensive experience in developing multi-user VR solutions based on Unreal Engine 4.
As of now we have worked with most HMDs, motion tracking systems and other virtual reality devices on the market.
We have faced many challenges that are specific to VR development. Based on that experience we can now offer solutions for simulators, games and interactive visualizations, as well as develop them from scratch.
- Optitrack — optical tracking
- Antilatency — hybrid inside-out
optical + inertial tracking - Perception Neuron — intertial motion-tracking suit
- Leap Motion — optical hand tracking
- laravel / django
- react.js / vue.js
- CI/CD process on the bassis of Gitlab / K8S
- bHaptics — haptic suit
- Proprietary controllers with data transmission via WiFi channel
- Oculus Rift, Rift S — HMD + sensors + controllers, platform Oculus
- HTC Vive — HMD + sensors + controllers, platform SteamVR
- HTC Vive Pro — HMD + sensors + controllers, platform SteamVR
- HTC Vive Focus — Standalone HMD, 6DoF tracking
- Oculus Quest — Standalone HMD, 6DoF tracking
- Unreal Engine 4
- .NET C# / C++
- CI/CD process on the basis of Gitlab /
Plastic SCM / Teamcity
10 professionals
50+ invited experts
5 years of development using the best realtime graphics tools
10+ VR projects shipped
Integration with any software or hardware on customer`s side
Experience in developing hardware and software components to accompany the main solution
High quality standard

CTO & Founder

Managing Director
& Founder

Game Director

Art Director
& Tech. artist

Game Designer
& Scripter

3D Environment Artist

DevOps & QA Lead

QA Automation

UE4 Developer

Senior UE4 Developer







Nizhnyaya Krasnoselskaya 5/1 Moscow, Russia 107140
Michelangelostraat 52-3 Amsterdam, The Netherlands 1077CE