Virtual Reality
For Business
We develop complex VR solutions based on Unreal Engine 4
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About Us

Our team has extensive experience in developing multi-user VR solutions based on Unreal Engine 4.

As of now we have worked with most HMDs, motion tracking systems and other virtual reality devices on the market.

We have faced many challenges that are specific to VR development. Based on that experience we can now offer solutions for simulators, games and interactive visualizations, as well as develop them from scratch.

Our Services
Marketing

We can create interactive virtual demonstrations for remote presentation of your product

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VR Simulations

We can simulate technological processes and systems for educational purposes, teaching staff to work with equipment and machinery, developing their professional skills and correcting behavioral patterns

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Game Development

Documenting, prototyping, production and QA. We can create games from scratch, or act as an outsource or co-development studio

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VR Arenas

We can create complex solutions for entertainment, integrating peripheral devices of choice, booking and CRM systems

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Visualization

Import and optimisation of 3D models of any size from CAD-system for creation of visualizations, and training simulations

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Virtual Tourism

Creation of photorealistic copies of existing objects of tourism and culture or recreation of the lost ones from archive materials

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Construction and Operation Control System

Information platform for creating, storing and managing digital twins for technological objects with BIM systems integration

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Technical Expertise
Tracking Systems:
  • Optitrack — optical tracking
  • Antilatency — hybrid inside-out
    optical + inertial tracking
  • Perception Neuron — intertial motion-tracking suit
  • Leap Motion — optical hand tracking
Web Applications:
  • laravel / django
  • react.js / vue.js
  • CI/CD process on the bassis of Gitlab / K8S
Controllers:
  • bHaptics — haptic suit
  • Proprietary controllers with data transmission via WiFi channel
Virtual Reality Systems:
  • Oculus Rift, Rift S — HMD + sensors + controllers, platform Oculus
  • HTC Vive — HMD + sensors + controllers, platform SteamVR
  • HTC Vive Pro — HMD + sensors + controllers, platform SteamVR
  • HTC Vive Focus — Standalone HMD, 6DoF tracking
  • Oculus Quest — Standalone HMD, 6DoF tracking
VR applications:
  • Unreal Engine 4
  • .NET C# / C++
  • CI/CD process on the basis of Gitlab /
    Plastic SCM / Teamcity
Portfolio
Bee-in-port
Modification of the Fragroom VR shooter with CRM system integration and the customer's brand
Koenigsberg 1930
A virtual tour of the lost historic center of the East Prussian capital
Work
at Height
VR simulator and examination for teaching staff the correct use of PPE when performing work at heights
Soviet Experiment
Multiplayer Freeroam VR shooter for HTC Vive Pro, Oculus Quest, Oculus Rift S + Antilatency systems
Loading and Unloading Operations
Multiplayer VR simulator for working out the interaction between participants with different roles (crane operator, slinger, signalman)
Series of 40 BIM-based simulators
Import and optimization of CAD data with the ability to automatically update the model and simulator scenarios
Fragroom
Fragroom is a PVP (Player-vs-Player) shooting VR game designed for LBE VR arenas
Preacher
VR brawler for Oculus Quest in the atmosphere of dark Slavic mythology about a priest defending his church from demons
Advantages

10 professionals
50+ invited experts

5 years of development using the best realtime graphics tools

10+ VR projects shipped

Integration with any software or hardware on customer`s side

Experience in developing hardware and software components to accompany the main solution

High quality standard

Our team
Sergei Antcukevich

CTO & Founder

Nikolay Volkov

Managing Director
& Founder

Asya Orlova

Game Director

Ivan Guschin

Art Director
& Tech. artist

Ivan Golovenchik

Game Designer
& Scripter

Anna Tumolskaya

3D Environment Artist

Sergei Pyshnoy

DevOps & QA Lead

Konstantin Pyshnoy

QA Automation

Sergei Rokhmanyuk

UE4 Developer

Alexander Kosmatih

Senior UE4 Developer

Sergei Antcukevich

CTO & Founder

Nikolay Volkov

Managing Director
& Founder

Asya Orlova

Game Director

Ivan Guschin

Art Director
& Tech. artist

Ivan Golovenchik

Game Designer
& Scripter

Anna Tumolskaya

3D Environment Artist

Sergei Pyshnoy

DevOps & QA Lead

Konstantin Pyshnoy

QA Automation

Sergei Rokhmanyuk

UE4 Developer

Alexander Kosmatih

Senior UE4 Developer

Partners
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Contacts
Moscow

Nizhnyaya Krasnoselskaya 5/1 Moscow, Russia 107140

Amsterdam

Michelangelostraat 52-3 Amsterdam, The Netherlands 1077CE